It has been a while since my last update, a little bit more than a month, so this update is a bit overdue, but well, not by that much anyway.
In my last update I talked a little bit about Stardustry, and the announcement of its Steam page. That project was my main focus back then, and by now I should have additional updates about it.
But oh well, life take turns. During the past months I had many important changes in life. Including changing jobs and moving to my new house, which were in construction for over a year!
All these changes played a role in how I organized my free time and my efforts at CherryBit projects. I will go through it a little bit, but I have basically paused Stardustry for a while, not cancelled, but paused.
Since it is a big project, I feel I couldn’t focus on it having so many things in my mind/life at the same time. I would not be able to focus, or more than that, endure the frustration of the slow progress of a longer term project.
But I am not complaining, on the contraire! I am incredible happy with the moving to my new house, and super excited with my new job! I am learning so much, I have been taken out of my comfort zone and facing incredible challenges with an awesome team!
Which leads me to share with you what I have been focusing in for the past weeks, and what I will focus for the ones to come!
At my new job, I am finding the need to learn low level programming, like C, C++, Rust, etc. I can’t say that I know nothing of this type of programming, but I am far, really far, from being experienced in that area, I mostly just did small programs, either to test stuff, or back in the day at college.
So I decided to put my focus into the learning of such type of programming, and thought, hey, I can learn low level programming, while doing Game Development!
I knew I wanted to start with C, it is a low level programming, but is the type that I had the most contact with. After a little bit of research I found out about raylib, a great C library to create games, which in some ways kinda resemble Flame, which made it easier for me to grasp it.
So I started to play with it, and eventually Orion: Under Siege become to take shape. It is scrolling shooter, written as if it were made for the original game boy, well, at least in terms of color and resolution limitation.
My goal is to finish and publish it, maybe on Steam, maybe on Itch, but mostly likely both. I have no idea how long I will take to finish it, I want to make it a shorter game, something like 5 or 6 stages, so I am hopping that this can be achieved in around two months, but we will see, it will be done when it is done, the real goal behind it is to learn low level programming, so I have no rush to finish the game.
I am of course not abandoning Game Development in Flame/Flutter, neither Stardustry, this is just a quick shift to learn something that I have been needing in work, and I am pretty sure what I learn in this project, will make me a better game developer, no matter which language or platform I code.
That is about it! Thanks for reading and following my quest, as always, feel free to reach me and see you next time.
