Road to Stardustry Demo

In the last post I talked about how I transitioned to this new game project, Stardustry, and today I want to chat a little bit about the progress that I made in it and the plans for it in the near future.

Like I mentioned Stardustry’s development started in December last year, so by the time of the writing of this post I am already in (more or less) the third month of its development, and oh my, time flies!

For sometime now I already had a lot of the game in place, the basic mechanic, the initial set of screens (title screen, settings page, stage selection page), and some initial stages for the first campaign (yes, first since I intend to have several, well, at least a couple of different campaigns).

Setting up the Steam page for the game consumed quite a lot of effort from me, I had no idea about the amount of graphic assets that steam requires developers to upload, as well as the amount of information that you need to input in forms about the game, so that slowed down the actual development of the game in a couple of weeks. But I am not complaining, that was good learning and I am glad I went through it!

Announcing the game and setting up the Steam page was my first planned milestone, now that that is done I am looking forward for the next one. Releasing the demo of the game, to gather initial feedback from players as soon as possible!

So for the past couple of weeks I have been working hard into polishing the game, refactoring some parts of it to make my life easier and playtesting a lot to make sure that the initial gameplay is solid enough to start to have people playing it!

Here is a quick comparison of the polishing progress, this is the past gameplay recording:

And the updated one:

The changes are probably subtle, but hopefully noticeable, some highlights worth mentioning are:

Also implemented camera control via UI elements and keyboard shortcuts:

In the next couple of weeks I will continue to work on the missing pieces to be able to have a cool polished demo, this is what I have planned for tasks next:

When will the demo be released? Hard to say, the last couple of weeks have been quite busy for me and I don’t believe the following ones will be much different, but I am thriving to have the demo released by mid march! Let’s hope I can make that happen since I can’t wait to start sharing the game with you all!

That is it for now, thanks for reading this and see you next time.

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